Project 01

Deep Sea
Mechanics

Repair the machines. Stay clear of the monsters.

Players
1–4
Platform
PC
Mode
Co-op
Status
In Development

01

Enter

From the hub, through the entry tube. The tube restores suit pressure. Pressure drains the whole time the crew is out in the station.

02

Repair

Search for broken machines. A repair is a hold, with the right tool, and only by the role that matches the machine.

03

Stay clear

Monsters roam the station. The crew can avoid them, run, or drive them off with items. A dead player's fish drops. A living player carries it to the new suit in the entry tube.

04

Leave

When every machine is repaired, one player holds in the entry tube. The crew inside returns to the hub.

05

Again

Fish coins are one shared purse. They buy a stun grenade, a zapper, a juke box, and upgrades for the suit: longer pressure, more life, faster running, and more stamina. Then a larger station.

01

Mechanic

Impact wrench. Actuator pumps and valves, keeping fluid moving through the hull.

02

Electrician

Surge probe. Power junctions, the cabinets that route current between decks.

03

Programmer

Uplink deck. Control cores, the computers that still try to run the station.

04

Engineer

Seal torch. Coolant spines, the lines that carry heat away from the machines.