About the studio.

We craft what's on the horizon.

01

Independent by choice

No publisher leash. Creative and commercial decisions stay with the people making the games.

02

Player first

No pay-to-win. No battle pass grind. Progress and fun should come from play, not pressure.

03

Made in Europe

A German studio building games with European roots, craft, and long-term thinking.

04

Worlds worth exploring

Atmosphere, systems, and stories designed to linger after the session ends.

Founder · Creative Lead

Janik von Dühren

Organisation, marketing, communication & game design

Responsible for studio organisation, marketing, communication, and game design. Oversees day to day operations and defines the direction of each project.

Founder · Lead Developer

Leon Lehnen

Programming, tools, technical systems & architecture

Responsible for programming, tools, and technical systems. Develops and maintains the codebase and architecture for each Polarstar project.